Runescape Quests

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  • All Nonmember Quests Package
  • All Nonmember Quests Package
  •  
    $35.00  
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Package Includes:
Black Knight's Fortress       Cook's Assistant
Demon Slayer                        Doric's Quest
Dragon Slayer                        Ernest the Chicken
Goblin Diplomacy                  Imp CatcherThe
Knight's Sword                       Pirate's Treasure
Prince Ali Rescue                  The Restless Ghost
Romeo and Juliet                  Rune Mysteries
Sheep Shearer                       Shield of Arrav
Vampire Slayer                      Witch's Potion

Quest Required: Combat level 55

Quest Rewards:Totally 40 Quest Points, 5000 coins, 3000 cooking XP, 1300mining XP, 18650 Strength XP, 18650 Defence XP, 4825 attack XP, 1200 Magic XP, 12725 smithing.
Get permission to use the Cook's range(the Cook's range has less chance of burning an item),Silverlight (which is useful for weakening any kind of demon).
Allow to use Doric's anvils; The right to wear Rune platebody and Green d'hide body; Permission to pass through the Al Kharid gate for free; The Pay-fare option to go to and from Karamja; Free Teleport to the Rune essence.

  • A Void Dance
  • A Void Dance
  •  
    $6.00  
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Description:
Commodore Tyr believes that a smaller scouting party will be able to track down the escaped pest without drawing too much attention to itself. Perhaps, this way, there will not be a repeat of what befell the first landing party, but that doesn't necessarily mean there won't be trouble along the way...
Quest Requirements
Quiet Before the Swarm
Druidic Ritual
Wolf Whistle
Skill/Other Requirements:
46 Hunter
47 Construction
47 Mining
48 Summoning
49 Herblore
52 Woodcutting
54 Thieving
Ability to kill a level 110 enemy
Quest Rewards:
50 Commendations, 10k Hunter and Herblore XP, 8k Summoning and Woodcutting XP, 5k Thieving, Construction, and Mining XP.

  • All Fired Up
  • All Fired Up
  •  
    $5.00  
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Description:
Over the years, the kingdoms of Asgarnia and Misthalin have become increasingly uncomfortable about the possibility of threats from the Wilderness and Morytania. King Roald has taken matters into his own hands and has commissioned a network of beacons to be built across the land, from the Temple of Paterdomus at the border of Morytania, along the northern borders of Misthalin and Asgarnia and up along the western border of the Wilderness. The communication network is already in place, but King Roald could use a little help making sure everything is ready to go, in the event of emergency....
Quest Requirements
Priest in Peril
Skill/Other Requirements:
43 Firemaking
Quest Rewards:
20 K gp, 5.5K Firemaking XP, access to the All Fired Up mini-game.

  • Animal Magnetism
  • Animal Magnetism
  •  
    $7.00  
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Description:
Draynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor's beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night's sleep, who knows what the budding scientist will produce as a reward?
Quest Requirements
Restless Ghost, The
Ernest the Chicken
Priest in Peril
Skill/Other Requirements:
15 Thieving
18 Slayer
19 Crafting
30 Ranged
35 Woodcutting
Quest Rewards:
1K Crafting XP, 1K Fletching XP, 1K Slayer XP, 2.5K Woodcutting XP, and Ava's attractor or Ava's accumulator.

  • Another Slice of H.A.M.
  • Another Slice of H.A.M.
  •  
    $7.00  
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Description:
The dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artifacts, and they need the help of a qualified archaeologist. Helping them out should be simple enough - unless you stumble upon another H.A.M. plot against the city.
Quest Requirements
Death to the Dorgeshuun
Giant Dwarf, The
Dig Site, The
Skill/Other Requirements:
15 Attack
25 Prayer
Quest Rewards:
3K Mining XP, 3K Prayer XP, Ancient mace, access to the Dorgesh-Kaan-Keldagrim train service, and the ability to buy Goblin Village teleport spheres from Oldak.

  • As a First Resort
  • As a First Resort
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    $7.00  
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Description:
After discovering the beneficial properties of some of the natural springs of the area, an enterprising human has convinced a primitive tribe of ogresses to transform their rustic encampment into a medicinal spa of sorts.
Before Oo'glog can open for business, though, the area must be prepared, a pest problem needs to be sorted and the ogres really ought to be reminded that bashing people with big clubs isn't a traditional health treatment.
Quest Requirements
Big Chompy Bird Hunting
Zogre Flesh Eaters
Skill/Other Requirements:
48 Hunter
51 Firemaking
58 Woodcutting
Quest Rewards:
15K Firemaking XP, 15K Hunter XP, 15K Woodcutting XP, access to Oo'glog's facilities, access to Oo'glog hunting area, ability to charter a ship to Oo'glog, and the ability to summon a Platypus pet (requires 10 Summoning).

  • Back to my Roots
  • Back to my Roots
  •  
    $7.00  
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Description:
Use your Slayer skills to battle out of control vegetation with an attitude, cultivate your wits and stretch your Agility to solve a cunning maze - all to make a gardener's day. Do you have what it takes to cut this quest down to size?
Quest Requirements
Fairy Tale Part I - Growing Pains, A
Hand in the Sand
One Small Favour
Tribal Totem
Skill/Other Requirements:
55 Agility
53 Farming
59 Slayer
72 Woodcutting
Quest Rewards:
24K Farming XP, 40K Woodcutting XP, 23K Slayer XP, 15K Agility XP, a new vine farming patch, and a Jade vine seed.

  • Between a Rock
  • Between a Rock
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    $7.00  
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Description:
Hidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf in particular, however, has for years been trying to crack open a rock that seems to be impervious to any material that he's tried on it.
Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the latter part of his life on just this lump of stone. Help him out, but take care you don't end up in a tight spot!
Quest Requirements
Fishing Contest
Dwarf Cannon
Skill/Other Requirements:
30 Defence
40 Mining (higher mining being an advantage)
50 Smithing
Must be able to defeat a level 75 to 125 enemy.
Quest Rewards:
5K Defence XP, 5K Mining XP, 5K Smithing XP, Rune pickaxe, and access to the Arzinian Gold Mine.

  • Big Chompy Bird Hunting
  • Big Chompy Bird Hunting
  •  
    $7.00  
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Description:
Rantz the ogre needs to feed his demanding children, Fycie and Bugs, so he wants to go Big Chompy Bird hunting. Problem is, he's all fingers and thumbs when it comes to making ogre arrows.
Quest Requirements
None
Skill/Other Requirements:
5 Fletching
30 Cooking
30 Ranged
Quest Rewards:
262 Fletching XP, 735 Ranged XP, 1470 Cooking XP, an Ogre bow, the ability to fletch Ogre arrows, and the ability to hunt Chompy birds.

  • Biohazard
  • Biohazard
  •  
    $7.00  
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Description:
Second part of an ongoing adventure. Help Elena discover the truth about the infamous Ardougne plague. Smuggle test samples across Ardougne to Elena's old mentor.
Quest Requirements
Plague City
Quest Rewards:
1250 Thieving XP, access to the Combat Training Camp, and access to West Ardougne.



  • Blood Runs Deep
  • Blood Runs Deep
  •  
    $26.00  
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Description:
Lunar Isle holds so many mysteries. Especially one that just washed up shore, which is a strange man. Baba Yaga requests for you to find out who he is and what mysteries he holds.
Quest Requirements
Dream Mentor
Glorious Memories
Horror From The Deep
Skill/Other Requirements:
75 Attack
65 Slayer
75 Strength
All tasks (Easy, Medium, and Hard) of the Fremennik Province Achievement Diary
Quest Rewards:
3x 150k XP in any combat skill except Summoning, that is level 75+, and Balmung

  • Buyers and Cellars
  • Buyers and Cellars
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    $20.00  
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Description:
Darren Lightfinger is working to get his own Thieves Guild set up in Lumbridge. But what good is a Thieves Guild if it doesn't offer jobs of the sneaky kind? That is just the type of job that Darren is currently offering. Players who are especially skilled in the quick-fingered arts will find various opportunities after your initial trial run to earn bonus experience and a little bit of loot. After all, what good is it trying to steal something if its not valuable.
Quest Requirements
None
Skill/Other Requirements:
5 Thieving
Quest Rewards:
3 Thieves' guild pamphlets, access to the Thieves Guild, and the ability to collect Hanky Points.

  • Cabin Fever
  • Cabin Fever
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    $7.00  
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Description:
It's war on the high seas as Bill Teach tries to make the journey from Port Phasmatys to the pirate enclave of Mos Le'Harmless!
With his crew heading for the hills he's looking to recruit anyone eager to become a pirate to help him sink the enemy before he ends up swimming home. He's offering a lot more than a shilling to join his crew. Have you got what it takes to be a pirate?
Quest Requirements
Rum Deal
Pirate's Treasure
Skill/Other Requirements:
42 Agility
45 Crafting
50 Smithing
40 Ranged
Quest Rewards:
7K Smithing XP, 7K Crafting XP, 7K Agility XP, Book o' Piracy, 10K Coins, 50% price reduction when chartering boats, and access to Mos Le'Harmless.

  • Catapult Construction
  • Catapult Construction
  •  
    $7.00  
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Description:
Things are not going well for the Catapult Guard at the Tyras Camp. Already unpopular with his comrades after his security lapses, he's now neglected the catapult and allowed the damp of the forests of Isafdar to seep in and rot the frame. General Hining is furious, the replacement catapult parts haven't arrived and the rookie catapult engineer has gone missing.
It's a good thing, then, that a bold adventurer with your knowledge of Construction is in the area. Of course, this will take more effort than forming furniture - catapults are complicated pieces of equipment - ensuring that this mission will mean your exertions will be mental as much as physical.
Quest Requirements
Regicide
Skill/Other Requirements:
42 Fletching
44 Construction
54 Smithing is also useful.
Quest Rewards:
15k Construction XP, 5k Fletching XP, 30 Teak planks, 2k Coins, Adamant halberd, No friendly-fire when using Castle Wars catapults.

  • Chosen Commander, The
  • Chosen Commander, The
  •  
    $11.00  
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Description:
Zanik is missing, her fate unknown. Captain Undak, leader of the Dorgeshuun Guard, believes that a new H.A.M. plot is in progress, and the only person he can call on for help is the human adventurer who has saved the city before.
But there are more forces at play than Captain Undak realizes. Goblin prophecy will be fulfilled, the destiny of the Chosen Commander will be revealed, and Dorgesh-Kaan will face its darkest hour.
It's a good thing, then, that a bold adventurer with your knowledge of Construction is in the area. Of course, this will take more effort than forming furniture - catapults are complicated pieces of equipment - ensuring that this mission will mean your exertions will be mental as much as physical.
Quest Requirements
Land of the Goblins
Skill/Other Requirements:
46 Agility
46 Strength
46 Thieving
Must be able to defeat several foes up to level 125
Quest Rewards:
20K Agility XP, 20K Strength XP, 20K Thieving XP, access to the Bandos Throne Room agility course, and the ability to buy teleports to Bandos' throne room.

  • Clock Tower
  • Clock Tower
  •  
    $7.00  
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Description:
Help the confused Brother Kojo find the missing cogs and fix his watch tower. Search the dungeon using brawn and brains to correctly place the four cogs.
It's a good thing, then, that a bold adventurer with your knowledge of Construction is in the area. Of course, this will take more effort than forming furniture - catapults are complicated pieces of equipment - ensuring that this mission will mean your exertions will be mental as much as physical.
Quest Requirements
None
Skill/Other Requirements:
None
Quest Rewards:
500 coins.

  • Cold War
  • Cold War
  •  
    $7.00  
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Description:
At the Ardougne Zoo, one of the zookeepers has become a bit preoccupied by penguins. In fact, he's downright paranoid about them. He needs your help to observe their habits on the iceberg in the Lunar Sea.
What begins as a peaceful bird-watching expedition opens a new world of espionage and bad musicians.
Quest Requirements
None
Skill/Other Requirements:
10 Hunter
15 Thieving
30 Agility
30 Crafting
34 Construction
Quest Rewards:
2K Crafting XP, 5K Agility XP, 1.5K Construction XP, and the ability to create a Clockwork suit.

  • Contact!
  • Contact!
  •  
    $7.00  
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Description:
The High Priest of Icthlarin has problems again - this time with the inhabitants of Menaphos. Sophanem is recovering from the plague, yet most of its citizens are still trapped on the other side of the river. Diplomacy has failed and subterfuge beckons. Clearly, this is the sort of job that a shifty adventurer could excel in.
What begins as a peaceful bird-watching expedition opens a new world of espionage and bad musicians.
Quest Requirements
Prince Ali Rescue
Icthlarin's Little Helper
Skill/Other Requirements:
A high combat level is recommended
Quest Rewards:
7000 Thieving XP, 2 wishes granting 7000 XP in combat skills, Keris, and access to a bank in Sophanem.

  • Creature of Fenkenstrain
  • Creature of Fenkenstrain
  •  
    $9.00  
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Description:
Dr Fenkenstrain, master and sole occupant of the castle to the northeast of Canifis, needs a new servant to go on a dark errand for him. Do you have the stomach to help Fenkenstrain complete his twisted purpose?
Quest Requirements
Restless Ghost, The
Priest in Peril
Skill/Other Requirements:
25 Thieving
20 Crafting
Must be able to defeat a level 51 monster
Quest Rewards:
1K Thieving XP, access to the Experiments dungeon, and the Ring of charos (allows you to access to the Werewolf Agility/Skullball arena).

  • Curse of Arrav, The
  • Curse of Arrav, The
  •  
    $7.00  
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Description:
The icy waste to the north of the troll country is as mysterious as any land in RuneScape, no less because of the interest the Mahjarrat take in it. Ali the Wise thinks that he might have found a way for you to discover more about this strange area to the north. Uncover more of the mysteries of the Mahjarrat and learn about the dark magic that was used to enslave Arrav for these last few millennia.
Quest Requirements
Defender of Varrock
Shades of Mort'ton
Troll Romance
Tale of the Muspah, The
Missing My Mummy
Skill/Other Requirements:
Level 37 Slayer
Level 41 Summoning
Level 61 Agility
Level 64 Ranged
Level 64 Mining
Level 64 Strength
Level 66 Thieving
Must have restored Senliten to 100%.
Quest Rewards:
30k Mining XP, 14k Thieving XP, 9k Ranged XP, 9k Agility, 9k Strength XP, 4k Summoning XP, and 2.5k Slayer XP.

  • Darkness of Hallowvale
  • Darkness of Hallowvale
  •  
    $9.00  
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Description:
Fighting tooth and nail against the vampyre overlord, Drakan, the Myreque have moved their secret base camp to Burgh de Rott. Now the fight starts in earnest! Veliaf needs someone to make their way into the Sanguinesti region, the eastern side of Morytania cut off from the west behind an impenetrably huge wall.
Will the fight be supported by Myreque resistance inside the vampyres' domain? What grim discoveries are to be found behind that dread wall? And what of the Vyrewatch - deadly sky-bound patrollers of the blood-tithed lands of Meiyerditch?
Only a daring, quick-witted agent with an eye for detail can hope to pick their way through the tumbled down slums of Meiyerditch.
Quest Requirements
In Aid of the Myreque
Skill/Other Requirements:
5 Construction
20 Mining
22 Thieving
26 Agility
32 Crafting
33 Magic
40 Strength
Quest Rewards:
7K Agility XP, 6K Thieving XP, 2K Construction XP, and a Tome of Experience with 3 chapters, each giving 2K XP in a skill of your choice over level 30.

  • Dealing with Scabaras
  • Dealing with Scabaras
  •  
    $11.00  
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Description:
Once more there is intrigue afoot in Sophanem and the High Priest has been seeking out his bold adventurer contacts from the past. Mysterious corpses, ancient ruins and unscrupulous treasure-hunters all await if you accept his mission.
Quest Requirements
Feud, The
Zogre Flesh Eaters
Contact!
Skill/Other Requirements:
21 Firemaking
50 Agility
60 Thieving
60 Strength
Able to deal with multiple level 100+ monsters
Quest Rewards:
7k Agility XP, 7k Prayer XP, 7k Strength XP, 7k Thieving XP, and the ability to make an Enchanted water tiara that will protect you from the heat of the desert.

  • Death Plateau
  • Death Plateau
  •  
    $7.00  
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Description:
Trolls have come down from the north and are camped on Death Plateau, they are using this base to launch attacks on the principality of Burthorpe!
The Imperial Guard is taking heavy losses, they need your help!
Quest Requirements
None
Skill/Other Requirements:
None but beware of trolls!
Quest Rewards:
3K Attack XP, Steel claws, the ability to make claws, and a safe route to the troll area.

  • Death to the Dorgeshuun
  • Death to the Dorgeshuun
  •  
    $7.00  
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Description:
Humans have been visiting the Dorgeshuun mines for some time now, but no Dorgeshuun has visited the surface since the signing of the Lumbridge-Dorgeshuun treaty.
The Dorgeshuun Council fears that the HAM group may be planning another attack, and want to send an agent to the surface to investigate. But they do not want to send someone to the surface without a guide...
Quest Requirements
Lost Tribe, The
Skill/Other Requirements:
23 Agility
23 Thieving
Ability to defeat a level 50 foe
Quest Rewards:
2K Ranged XP, 2K Thieving XP, Ability to use the special attacks of the Dorgeshuun c'bow and Bone dagger, Access to the H.A.M storerooms, and Permission to enter Dorgesh-Kaan.

  • Defender of Varrock
  • Defender of Varrock
  •  
    $11.00  
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Description:
Troubling reports are arriving from scouts in the Wilderness: zombies are amassing and organizing. Zombies alone are incapable of such intelligent behavior, and each time it has happened in the past great tragedies have come to pass. Captain Rovin, suitably concerned, needs your help to go on a dangerous mission to verify the reports. Are the Varrock Guard just being paranoid, or could this be a major threat to their city?
Quest Requirements
Shield of Arrav
Knight's Sword, The
Demon Slayer
Temple of Ikov
Family Crest
Garden of Tranquillity
What Lies Below
Skill/Other Requirements:
51 Agility
51 Hunter
54 Smithing
59 Mining
Must be able to fight multiple level 85 enemies.
Must be able to survive in the Wilderness.
Quest Rewards:
15K Hunter XP, 10K Defence XP, 10K Mining XP, 10K Smithing XP, 2K Agility XP, access to the Chaos Temple Dungeon, and an Antique lamp (granting 1K XP in the skill of your choice).

  • Desert Treasure
  • Desert Treasure
  •  
    $16.00  
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Description:
Rumors abound throughout Varrock and Al-Kharid that an archaeologist has discovered some clues to a large hoard of treasure hidden somewhere deep in the desert south of Al-Kharid.
Anybody prepared to offer him assistance in his treasure hunting could well find themselves benefiting from a very large reward indeed...
PLEASE NOTE: This is an extremely challenging quest that will tax your battle powers to the extreme.
Quest Requirements
Dig Site, The
Tourist Trap, The
Temple of Ikov
Priest in Peril
Waterfall Quest
Troll Stronghold
Skill/Other Requirements:
10 Slayer
50 Firemaking
50 Magic
53 Thieving
A high agility level will be a distinct advantage
The ability to defeat extremely tough opponents above level 150
Quest Rewards:
20K Magic XP and another spellbook: Ancient Magicks.

  • Devious Minds
  • Devious Minds
  •  
    $7.00  
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Description:
No one likes to miss a good ceremony; least of all a poor lowly monk who needs your assistance! Will you be able to aid him and make his dreams come true?
Quest Requirements
Wanted!
Troll Stronghold
Doric's Quest
Mage of Zamorak
Skill/Other Requirements:
65 Smithing
50 Fletching
50 Runecrafting
Quest Rewards:
5K Fletching XP, 5K Runecrafting XP, and 6.5K Smithing XP.

  • Dig Site, The
  • Dig Site, The
  •  
    $7.00  
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Description:
Feeling uneducated? Desperate for buried treasure?
"There's gold in them there hills" (well stream actually), as well as many other items that can be found at the Digsite. Join the students in their attempts to be a qualified archaeologist, and become experienced in making the earth move!
Have you got what it takes to unearth the hidden altar to one of Runescape's lesser-known Gods?
Quest Requirements
None
Skill/Other Requirements:
25 Thieving
10 Agility
10 Herblore
Quest Rewards:
15.3 K Mining XP, 2 K Herblore XP, 2 Gold bars, a Chocolate cake or Fruit blast (if you show Curator Haig Halen all the certificates), ability to pan and dig at the Digsite, and the ability to clean specimens to obtain Kudos at the Varrock Museum.

  • Do No Evil
  • Do No Evil
  •  
    $20.00  
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Description:
Having awoken from her sleep, Senliten, the Pharaoh Queen, can sense that something is missing from the desert. That 'something' isn't water, vegetation or a sense of right and wrong: its monkeys! Generations ago, when Apmeken, the monkey goddess, roamed the desert, monkeys were as common as a blackjack mugging in the desert; but when she left the desert, the monkeys left too. Can you convince Awowogei to send a colony of simians to the desert? And how will they fare in a climate where even the hardiest of adventurers have perished?
Quest Requirements
Recipe for Disaster
Missing My Mummy
Dealing with Scabaras
Shadow of the Storm
Smoking Kills
Desert Treasure
Animal Magnetism
Skill/Other Requirements:
Have escorted Leela to Senliten's tomb
Level 50 Ranged
Level 64 Construction
Level 68 Crafting
Level 70 Magic
Level 70 Thieving
Quest Rewards:
50,000 Magic XP, 50,000 Thieving XP, 40,000 Crafting XP, 30,000 Construction XP, new carpet routes and the ability to bind vocal amulets into a cramulet.

  • Dream Mentor
  • Dream Mentor
  •  
    $20.00  
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Description:
RuneScape is not the safest place to live - dragons, trolls, demons... dangerous and despicable monsters of all sorts roam free.
In this quest, you must help a fellow adventurer that doesn't do so well against these threats. With perseverance and the magical help of the Moon Clan, there should be no monster that can't be beaten.
But is that really true? How about the monsters in your dreams? How about your own inescapable fears? How would you defeat them?
Well, you'll soon find out as a tough and often bizarre quest awaits those of a strong will!
Quest Requirements
Lunar Diplomacy
Eadgar's Ruse
Skill/Other Requirements:
Combat level 85
Quest Rewards:
15K Hitpoints XP, 10K Magic XP, a lamp that gives 15K XP in any combat skill, and access to new lunar spells.

  • Druidic Ritual
  • Druidic Ritual
  •  
    $20.00  
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Description:
Help the druids cleanse their former altar of the evil from the dark wizards. If you are successful you will be rewarded with the knowledge of herblore.
Quest Requirements
None
Skill/Other Requirements:
None
Quest Rewards:
250 herblore xp needed to begin the skill.

  • Dwarf Cannon
  • Dwarf Cannon
  •  
    $7.00  
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Description:
Run errands for the dwarf commander to repair his base and build his defenses.
Quest Requirements
None
Skill/Other Requirements:
20 Agility recommended to cross the log bridge
Quest Rewards:
750 Crafting xp, ability to use and buy a Multicannon for 750k from Nulodion, or different pieces (Cannon barrel, Cannon base, Cannon furnace, and Cannon stand) for 200k each.

  • Elder Kiln, The
  • Elder Kiln, The
  •  
    $9.00  
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Description:
The TzHaar are having trouble with their eggs. Due to a lack of heat or far too much, their children are coming out as Ga'al; without memories of their parents. Help the Tzhaar save their race and find a use for the Ga'al, other than the horrible death of the Fight Pits.
Quest Requirements
None
Skill/Other Requirements:
75 Magic
60 Agility
41 Mining
Quest Rewards:
A lamp granting 100k XP to Attack, Strength, Defence, Magic, or Ranged (must be at least level 75 in that skill), 50k Magic XP, 30k Agility XP, a Tokkul-Zo and access to the Fight Kiln.

  • Eadgar's Ruse
  • Eadgar's Ruse
  •  
    $7.00  
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Description:
Sanfew requires a rare herb for the next part of the purifying ritual. Travel back to the Troll Stronghold to find this herb that the trolls use as an ingredient for their favorite dish.
Quest Requirements
Druidic Ritual
Troll Stronghold
Skill/Other Requirements:
31 Herblore
47 Agility is an advantage
Rescue Eadgar from the Troll Stronghold
Quest Rewards:
11K Herblore XP, and the ability to teleport to Trollheim (requires 61 Magic, 2 Law runes and 2 Fire runes).

  • Eagles' Peak
  • Eagles' Peak
  •  
    $7.00  
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Description:
The Ardougne Zoo is always looking for new specimens, but one of their anticipated new attractions - a ferret from the north - has been proving elusive.
One of the Zoo's more eccentric freelance specimen hunters is reported to be on the case, but after setting out for the far western reaches, somewhere between the Piscatoris Fishing Colony and the Tree Gnome Stronghold, nothing more has been heard from him.
Will you be able to use your skills as a Hunter to track him down? What else will you discover at the mountain known as Eagles' Peak?
Quest Requirements
None
Skill/Other Requirements:
27 Hunter.
Quest Rewards:
2,500 Hunter XP, the ability to catch ferrets and rabbits, and the ability to ride the eagles from Eagle's Peak.

  • Elemental Workshop I
  • Elemental Workshop I
  •  
    $9.00  
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Description:
Hundreds of years ago a mineral was found that had the ability to change the property of magic.
The magicians, fearing the effect this may have on their profession, sealed this workshop forever; or so they had hoped. See if you can rediscover the lost knowledge of elemental ore.
Quest Requirements
None
Skill/Other Requirements:
20 Crafting
20 Mining
20 Smithing
Quest Rewards:
5K Crafting XP, 5K Smithing XP, an Elemental shield, and the ability to make Elemental shields.

  • Elemental Workshop II
  • Elemental Workshop II
  •  
    $9.00  
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Description:
Among the ancient scrolls and papers held at the Dig Site's Examination Centre scholars have discovered more references to the mysterious elemental ore. Recently they have uncovered a beaten book detailing long-lost uses for this odd material.
Can you decrypt the code that will lead you to the deeper depths of the Elemental Workshop? Can you get your head around fixing the mind-bending machinery, or will you fry your brain in the attempt?
Quest Requirements
Elemental Workshop I
Skill/Other Requirements:
20 Magic
30 Smithing
Quest Rewards:
7.5 K Smithing XP, 7.5 K Crafting XP, and the ability to make and use elemental mind equipment.

  • Elemental Workshop III
  • Elemental Workshop III
  •  
    $11.00  
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Description:
New secrets lay within the Elemental workshop. This time you have to solve a massive puzzle that could make you go crazy. Can you master the secrets, and figure out the puzzle to learn about the new secrets of the Elemental items?
Quest Requirements
Elemental Workshop II
Skill/Other Requirements:
20 Mining
33 Defence
33 Smithing
Quest Rewards:
2K Smithing, Book of knowledge (granting you 8.5K Defence XP and 6.5K Smithing XP), 50 Coal, and the ability to wear and make elemental body equipment.

  • Enakhra's Lament
  • Enakhra's Lament
  •  
    $7.00  
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Description:
Lazim the sculptor has a sad tale to tell - his days of making art are over, and now all he can do is carp at adventurers as they make a statue for him in the desert. Although, isn't just south of the Bandit Camp an odd place to be putting up a statue?
Help Lazim out with his artistic endeavours, and learn more as this quest goes deeper into the history of RuneScape than you might expect...
Quest Requirements
None
Skill/Other Requirements:
39 Magic
43 Prayer
45 Firemaking
45 Mining
50 Crafting
Quest Rewards:
7K Crafting XP, 7K Firemaking XP, 7K Magic XP, 7K Mining XP, and a Camulet

  • Enlightened Journey
  • Enlightened Journey
  •  
    $7.00  
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Description:
On the peaceful island of Entrana a lone monk has tired of his life of simplicity and quiet reflection. Auguste wants to boldly write his name in the history books; to craftily defeat the laws of physics; to miraculously sail through the air... preferably not to horribly explode into a ball of flaming death.
Of course, to do all this he'll need the help of a worldly adventure: are you bold enough to merrily laugh in the face of the unknown?
Quest Requirements
None
Skill/Other Requirements:
20 Firemaking
30 Farming
36 Crafting
21 Quest Points
Quest Rewards:
2K Crafting XP, 3K Farming XP, 1.5k Woodcutting XP, 4K Firemaking, Bomber cap, Bomber jacket, and access to the new Balloon transportation system.

  • Eyes of Glouphrie, The
  • Eyes of Glouphrie, The
  •  
    $9.00  
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Description:
After you foiled a plan to destroy the Grand Tree things have been quiet in the gnome world. Brimstail has found a strange machine, though, built by Oaknock the Engineer during the Gnomes' Golden Age. What does the weird device do? Why on RuneScape was it built?
If you agree to help this bookworm gnome get this confusing device working, you will learn a little about gnome magicks, gnome history, and you will start to uncover a new threat (or is it an old one?) to gnome security - a threat that is a lot harder to see...
Quest Requirements
Grand Tree, The
Skill/Other Requirements:
5 Construction
46 Magic
13 Runecraftingwould be an advantage
45 Woodcutting would be an advantage
Quest Rewards:
12K Magic XP, 6K Runecrafting XP, 2.5K Woodcutting XP, 250 Construction XP, and a Small crystal seed.

  • Fairy Tale Part I - Growing Pains, A
  • Fairy Tale Part I - Growing Pains, A
  •  
    $11.00  
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Description:
Why are all the crops failing? Can you help the Group of Advanced Gardeners to save their precious farming patches? Does having green fingers help when faced with a 6 foot tall gorse bush with a nasty temper? Do you suffer from Growing Pains?
Quest Requirements
Lost City
Nature Spirit, The
Skill/Other Requirements:
Ability to defeat a level 111 monster
High Farming would be an advantage.
Quest Rewards:
3.5K Farming XP, 2K Attack XP, 1K Magic XP, and a pair of Magic secateurs.

  • Fairy Tale Part II - Cure a Queen, A
  • Fairy Tale Part II - Cure a Queen, A
  •  
    $20.00  
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Description:
The Fairy Queen should be awake and back in charge of the Lost City by now, but what is happening in Zanaris? Why hasn't the Fairy Godfather abdicated the throne?
What is happening to all the fairy inhabitants and where has Fairy Nuff gone? Can you rise to the challenge of using the Fairy rings to search the other planes and Cure the Queen, in the second part of the Fairy Tale trilogy?
Quest Requirements
Fairy Tale Part I - Growing Pains, A
Skill/Other Requirements:
57 Herblore
49 Farming
40 Thieving
Ability to defeat a level 145 foe.
Quest Rewards:
3.5K Herblore XP, 2.5K Thieving XP, ability to use the Fairy Rings, the ability to make Magic essence potions, and a Antique lamp (granting you 2.5K XP in a skill above 30).

  • Fairy Tale Part III - Battle at Orks Rift, A
  • Fairy Tale Part III - Battle at Orks Rift, A
  •  
    $11.00  
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Description:
The Fairy Godfather is back with a vengeance! He has created a rift in Zanaris and Orks are piling into the quaint little fairy town. The Fairy Queen and Tooth Fairy are gearing up for their final assault against the Godfather and his Ork horde. That of course means that they will need your help. Be prepared to finally rid Zanaris of this evil threat once and for all!
Quest Requirements
Fairy Tale Part II - Cure a Queen, A
Wolf Whistle
Skill/Other Requirements:
54 Farming
51 Thieving
59 Magic
37 Summoning
36 Crafting
Quest Rewards:
11,000 Farming XP, 11,000 Thieving XP, 11,000 Magic XP, 1,000 Summoning XP, 1,000 Crafting XP, Free access to Zanaris Market, Magic Watering Can, and the ability to use the Fairy Ring Network without the use of a Dramen or Lunar Staff.

  • Family Crest
  • Family Crest
  •  
    $11.00  
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Description:
The Fitzharmon family crest has gone missing, and the family honour has been lost. Can you find the crest and return it to Dimintheis in Varrock? There are 3 different rewards available, but you can only choose one, so choose carefully!
Quest Requirements
None
Skill/Other Requirements:
40 Crafting
40 Mining
40 Smithing
59 Magic
Be able to defeat a level 170 demon
Quest Rewards:
Family gauntlets.

  • Feud, The
  • Feud, The
  •  
    $9.00  
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Description:
Ali Morrisane - RuneScape's self proclaimed 'greatest merchant' - is having difficulties. He is selling things at such a rate that he cannot keep his market stall in stock.
Word has it that he is on the lookout for someone; someone who can recruit some help from his home town Pollnivneach - a somewhat anarchic place, south of the Shantay pass.
Quest Requirements
None
Skill/Other Requirements:
30 Thieving
Ability to kill a level 75 foe.
Quest Rewards:
15K Thieving XP, 500 Coins, Oak-blackjack, Desert disguise, and ability to unlock part of the Rogue Trader mini-quest.

  • Fight Arena
  • Fight Arena
  •  
    $16.00  
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Description:
The prosperous Servil family have been abducted by the infamous General Khazard. He plans to have the family battle for his entertainment in the fight arena. Can you rescue the Servil's before the tyrant has these innocent (not to mention wealthy) civilians slain.
Quest Requirements
None
Skill/Other Requirements:
Ability to defeat a level 44 Khazard Scorpion, a level 63 Khazard Ogre, a level 112 General Khazard, and a level 137 Bouncer.
Quest Rewards:
1,000 coins, 2,175 Thieving XP, and 12,175 Attack XP

  • Fishing Contest
  • Fishing Contest
  •  
    $7.00  
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Description:
The mountain Dwarves' homes would be an ideal way to get across White Wolf mountain safely. However, the Dwarves aren't too fond of strangers. They will let you through if you can bring them a trophy. The trophy is the prize for the annual Hemenster fishing competition.
Quest Requirements
None
Skill/Other Requirements:
10 Fishing
Quest Rewards:
2437.5 Fishing XP, access to the underground tunnel of the Mountain Dwarves, to use the 'Scale Catherby Cliff' shortcut.

  • Forgettable Tale of a Drunken Dwarf
  • Forgettable Tale of a Drunken Dwarf
  •  
    $7.00  
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Description:
Forgettable Tale of a Drunken Dwarf is part 2 in the Rise of the Red Axe series, focusing on the dwarves and their capital city of Keldagrim. After the events in The Giant Dwarf, the Red Axe mining company has departed the city and set up a new headquarters in a remote underground location.
Veldaban, the Commander of the Black Guard in Keldagrim, wants you to investigate the case and find out if the Red Axe is planning anything nefarious.
The problem is, the only lead he's got is an extremely drunken and kebab obsessed dwarf!
Use your farming and brewing abilities to your advantage, then prepare to be perplexed by puzzles as you follow the trail to the Red Axe...
Quest Requirements
Giant Dwarf, The
Fishing Contest
Skill/Other Requirements:
17 Farming
22 Cooking
Quest Rewards:
5K Farming XP, 5K Cooking XP, and 2 Dwarven stout (m).

  • Forgiveness of a Chaos Dwarf
  • Forgiveness of a Chaos Dwarf
  •  
    $11.00  
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Description:
Dwarfs from the Eastern side of Keldagrim have been suspiciously disappearing. Since this is the poor district, the Black Guard have been reluctant to help. Can you figure out why someone would want to kidnap a bunch of Dwarfs? Can you figure out who did it? And why would a Chaos Dwarf want to be forgiven?
Quest Requirements
Between a Rock...
Forgettable Tale of a Drunken Dwarf
Skill/Other Requirements:
61 Hunter
61 Firemaking
69 Strength
Ability to defeat a lvl 100 combatant
Quest Rewards:
30k Hunter XP , 30k Strength XP, 30k Firemaking XP, access to the Chaos Dwarf Battlefield and access to the North Keldagrim Mining Area.

  • Fremennik Isles, The
  • Fremennik Isles, The
  •  
    $7.00  
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Description:
Sibling rivalry can get messy - more so when the siblings are Fremennik princes with a point to prove. The islands of Jatizso and Neitiznot were set up by two brothers who hated each other, and they have been at loggerheads ever since. But now there is a new threat from trolls in the north...
Can you prove your loyalty to both brothers and save the islanders from a fate as troll food? Your skills as a Fremennik warrior, a bridge builder and... a jester will be tested on the islands.
Quest Requirements
Fremennik Trials, The
Skill/Other Requirements:
20 Construction
40 Agility
46 Crafting
56 Woodcutting
Must have the ability to defeat a level 122 troll and survive attacks from lots of trolls with rocks in a multi-combat area.
Quest Rewards:
14K Coins, 10K XP in any 2 combat skills, 5K Crafting XP, 5K Construction XP, 10K Woodcutting XP, Fremennik royal helm, and access to a runite vein.

  • Fremennik Trials, The
  • Fremennik Trials, The
  •  
    $7.00  
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Description:
Council workmen have at last found time to make repairs to the footbridge that connects Kandarin with the barbarian town of Rellekka.
Do you have what it takes to impress the barbarians who live there and perhaps be welcomed as an honorary member of their clan?
Quest Requirements
None
Skill/Other Requirements:
25 Fletching
40 Crafting
40 Woodcutting
Be able to defeat level 69 enemies
Be prepared to fight without any armor or weapons.
Quest Rewards:
2812.4 Agility XP, 2812.4 Attack XP, 2812.4 Crafting XP, 2812.4 Defence XP, 2812.4 Fishing XP, 2812.4 Fletching XP, 2812.4 Hitpoints XP, 2812.4 Strength XP, 2812.4 Thieving XP, and 2812.4 Woodcutting XP. A Fremennik name, ability to speak and trade with Fremennik villagers, steal from thier stalls, and use their facilities. Ability to make an Enchanted lyre, access to Miscellania and Etceteriae. Right to wear to wear Berserker helm, Warrior helm, Farseer helm, Archer helm, and Spined armor.

  • Fur 'n' Seek
  • Fur 'n' Seek
  •  
    $20.00  
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Description:
Now he's got some body, the Odd Old Man wants you to give him some skin. Not in the high-fiving sense, mind, but in the hide/fur/fluffy animals sense. One problem, though: the animals aren't so fluffy this time.
Quest Requirements
Rag and Bone Man
Skill/Other Requirements:
25 Slayer25 Slayer
50 Combat is recommended.
Quest Rewards:
2.5K Constitution XP, 2.5k Slayer XP, 1.5K Prayer XP, 500 Crafting XP, and 500 Firemaking XP.

  • Garden of Tranquillity
  • Garden of Tranquillity
  •  
    $11.00  
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Description:
Queen of Varrock seeks experienced gardener to help construct a garden of peace and serenity as surprise for husband. Only serious Farmers need apply. Peasants welcome (although not that welcome). Tools not supplied. Please note: under no circumstances are the contents of this message to be disclosed to Rollie; um, one means King Roald.
Quest Requirements
Creature of Fenkenstrain
Skill/Other Requirements:
25 Farming
Quest Rewards:
5K Farming XP, 1 Apple tree seed, 1 Acorn, 5 Guam seeds, and a Compost potion(4). The ability to pick White tree fruits from the white tree at the Varrock Castle.

  • Gertrudes Cat
  • Gertrudes Cat
  •  
    $11.00  
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Description:
Gertrude's cat has been missing for some time now - for her peace of mind her prized pet must be rescued.
Handling cats isn't an easy business. They get hungry and need plenty of attention but if you're the pet type, then this is the quest for you!
Quest Requirements
None
Skill/Other Requirements:
5 Fishing
Quest Rewards:
A Kitten, 1525 Cooking Exp, a Chocolate cake, a Stew, and the ability to raise cats.

  • Ghosts Ahoy
  • Ghosts Ahoy
  •  
    $11.00  
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Description:
The citizens of Port Phasmatys have unwittingly consigned themselves to an immortal existence, trapped forever in this world as unwilling ghosts. Necrovarus, Lord of the Temple of Phasmatys, holds the key to the door into the next world. Can you convince him to open it and set them free?
Quest Requirements
Restless Ghost, The
Priest in Peril
Skill/Other Requirements:
20 Cooking
25 Agility
Must defeat a level 32 Giant lobster.
Quest Rewards:
2.4K Prayer XP, the Ectophial, and free access to Port Phasmatys.

  • Giant Dwarf, The
  • Giant Dwarf, The
  •  
    $7.00  
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Description:
Five hundred years have passed since the rule of King Alvis, savior of Keldagrim, victim of his own inventions.
He founded the Consortium: the gathering of mining companies that were to serve the monarchy. But eventually the monarchy came to serve the Consortium.
By the time of his death, the monarchy was all but abolished. Now the Kings in Keldagrim are but a distant memory... with only the statue of King Alvis to remind the people of the old days. The dark days.
So begins the Rise of the Red Axe, the new multipart storyline centered around the dwarves and their capital of Keldagrim. The first quest, The Giant Dwarf, introduces the city and the powerful business Consortium that rules the dwarven realm. Discover weird going-ons, narrowly escape from falling chunks of rock, ride around in minecarts and... make sure you don't bump into the wrong person on the way to the city!
Quest Requirements
None
Skill/Other Requirements:
12 Crafting
14 Thieving
16 Firemaking
33 Magic
20+ Mining (recommended)
20+ Smithing (recommended)
Quest Rewards:
2.5 K Mining XP, 2.5 K Smithing XP, 2.5 K Crafting XP, 1.5 K Magic XP, 1.5 K Firemaking XP, and 1.5K Thieving XP, the ability to use new carts, ability to do jobs for the Dwarven Consortium, and the ability to buy new gravestones.

  • Glorious Memories
  • Glorious Memories
  •  
    $11.00  
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Description:
Over the seas around Rellekka peace reigns, proud nations brought together by masterful diplomacy. People can be harder to please than nations, though, especially where sour recollections are rife. Manni the Reveller is planning a birthday feast for Chieftain Brundt, but the plan is jeopardised by an incident long past that can't be entirely forgotten.
See old friends in new ways as you delve into their past and help them settle their differences. To save the chieftain's birthday celebrations you'll have to find the secrets they don't remember and confront the monster they want to forget.
Quest Requirements
Mountain Daughter
Fremennik Isles, The
Royal Trouble
Skill/Other Requirements:
41 Hunter
43 Herblore
50 Agility
57 Magic
Must be able to defeat a level 156 opponent who attacks in a variety of ways, and survive in a multi-way combat area with foes of around level 90.
Quest Rewards:
10K Magic XP, 5K Herblore XP, Tome of Glorious Deeds (containing 3 chapters, each giving 5K XP in either Attack, Strength, Defence, Hitpoints, or Ranged), and an Unfinished astral rune (which can be given to Baba Yaga on Lunar Isle in exchange for a Prophecy tablet and an Antique lamp).

  • Golem, The
  • Golem, The
  •  
    $7.00  
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Description:
Deep in the desert sand, the ruins of the once great city of Uzer, a lone survivor - an ancient clay golem - forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.
It is up to you to uncover the secret of the lost city, and add the final chapter to a story begun in the violence of the Third Age
Quest Requirements
None
Skill/Other Requirements:
20 Crafting
25 Thieving
Quest Rewards:
1K Crafting XP, 1K Thieving XP, the ability to travel between the Shantay Pass and the Ruins of Uzer by magic carpet.

  • Grand Tree, The
  • Grand Tree, The
  •  
    $7.00  
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Description:
The Grand Tree, which shelters the majority of RuneScape's small gnome population, is dying. Is it human sabotage or an inside job? Help King Shareen to find the true cause and save the tree gnomes from an uncertain fate.
Quest Requirements
None
Skill/Other Requirements:
25 Agility
Able to defeat a level 172 demon.
Quest Rewards:
18.4K Attack XP, 7.9K Agility XP, 2150 Magic XP, access to the Grand Tree mine, ability to use the Gnome Glider transportation system, ability to use the Grand Tree Spirit Tree, and the ability use the Agility shortcut from the Grand Tree to the Barbarian Outpost.

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