Buying Runescape quest, Mini game, Mini quest, welcome to our website, when we finish your order with best service, cheap price and fast delivery, you will know why our website become more and more popular.
We have our own professional Runescape quest team, all members are great players in Runescape. Our master players have in-depth knowledge of the game and will provide advice and guidance to any questions that you may have regarding your character. For example, we can provide recommendations on future character development, instructions for completing quests, usage of various equipments and so on.
Go to our 24/7 online Live Chat immediately when you have questions.
Runescape Quests
- Please select product
-
Description:
New areas in the Southern part of Karamja Island have been discovered with a mysterious village. Who knows what hidden treasures exist, and what dangers lurk to guard them?
Quest Requirements
Jungle Potion
Skill/Other Requirements:
20 Crafting
32 Agility
Must be able to defeat Nazastarool in its 3 forms (level 68, 91, and 93).
Quest Rewards:
3875 Crafting XP, access to Shilo Village, access to the Gem rocks mine, and Yanni Sallika will buy some of the leftover quest items.Description:
Something dark is stirring in the village of Witchaven. This once prosperous fishing village has an ancient secret sleeping beneath it, one that could spell a dark fate for the inhabitants of RuneScape.
Why are the villagers behaving so oddly? What has happened to Mayor Hobb to make him look so strange? Why has Col. O'Niall retired from the Temple Knights to such a forlorn place? Will Ezekial Lovecraft ever find a friend?
All these questions and more must be answered before the lurking menace escapes to doom all of the world!
Quest Requirements
Sea Slug
Wanted!
Skill/Other Requirements:
30 Crafting
30 Runecrafting
30 Slayer 30 Thieving
Ability to kill a level 62 Slug Prince.
Quest Rewards:
3.5K Crafting XP, 3.5K Runecrafting XP, 3.5K Thieving XP, and promotion to Proselyte.Description:
Pollnivneach has a new inhabitant whose name is not Ali (or any variant of Ali, curiously enough). Who could this mysterious stranger be, and how did her sister end up trapped in a dungeon filled with Slayer monsters?
Do you dare to venture into the depths beneath Pollnivneach, where unknown dangers await amid smoke and screaming? The perils will be great, but, when rescuing a damsel in distress, the act should be reward enough...
Quest Requirements
Restless Ghost, The
Icthlarin's Little Helper
Skill/Other Requirements:
25 Crafting
35 Slayer
85 Combat
Quest Rewards:
5K Slayer XP, access to a new slayer master Sumona, access to the Desert Slayer Dungeon, new Slayer gear, and the ability to construct combined slayer items.Description:
A rift in the ground has opened up releasing all manner of strange monsters into the lands near the Digsite. A sorrowful mother waits at the top of the rift for her long lost son, who has been missing for 25 years. You can journey down into the rift for an adventure full of twisted monsters all created from the mind of a young boy driven to madness through incarceration.
Beware: This is a combat heavy quest, so prepare before you venture down.
Quest Requirements
None
Skill/Other Requirements:
None, but a good knowledge of combat is recommended.
Quest Rewards:
500 Defence XP, 500 Constitution XP, 500 Coins, and access to the Dungeon of Tolna.Description:
The ghost of a small girl has appeared at the farm ruins in the Wilderness. There seems to be something she wants, but she is too weak to communicate properly. Can you figure out what needs to be done?
Beware: This is a combat heavy quest, so prepare before you venture down.
Quest Requirements
Restless Ghost, The
Skill/Other Requirements:
19 Summoning
26 Farming
35 Prayer
40 Construction
Ability to survive in the Wilderness
Quest Rewards:
7,500 Construction XP, 5,000 Prayer XP, 2,000 Farming XP, 1,000 Summoning XP, Jennica's ring, access to a new realm, a new area for Combat and an area for Woodcutting with a Cursed magic tree.Description:
The people in the desert village of Nardah have a problem: their town well has dried up and any water they try to bring back to the town from the river mysteriously disappears before they can get it back. The villagers suspect they have been cursed in some way. Can you unravel what is going on and save the village?
Quest Requirements
None
Skill/Other Requirements:
33 Magic
37 Ranged
37 Mining
37 Thieving
The ability to defeat 3 level 75 monsters.
Quest Rewards:
8K Prayer XP, 1K Thieving XP, 1K Magic XP, and use of the Nardah shrine for prayer.Description:
The Spirit Beast is threatening to tear its way into RuneScape, so Summer and her family need your help to stop it once and for all. You must once more venture into the Spirit Beast's Realm and, together with the elders, take on the Beast to save them (and possibly all of RuneScape).
Quest Requirements
Spirit of Summer
Skill/Other Requirements:
23 Summoning
23 Woodcutting
35 Hunter
45 Mining
47 Firemaking
55 Prayer
High Hitpoints, Prayer and Woodcutting levels are recommended.
Must be able to evade and withstand attacks of a level 785 beast.
Quest Rewards:
15k Firemaking XP, 10k Prayer XP, 5k Woodcutting XP, 5k Mining XP, 5k Hunter XP, 1.5k Summoning XP, the ability to wield Spirit Shields, and an upgraded version of Jennica's Ring.Description:
Out on the edge of the known world, the Piscatoris Fishing Colony stands on the brink of disaster. Angry sea trolls are emerging from the sea and attacking the colonists, preventing them from harvesting the valuable monkfish that live in those waters. A highly experienced adventurer will be needed to drive back the trolls for good.
The Colony's director, Herman Caranos, has a particular adventurer in mind: the notoriously amoral Wise Old Man of Draynor Village (allegations of his involvement in a spectacular bank robbery have never been substantiated).
If you're in the mood for a bit of combat, jump on the boat on the west side of the Gnome Stronghold, speak to the Colony's director and prepare to fight alongside the Wise Old Man as he embarks on his final adventure - his swan song.
Quest Requirements
One Small Favour
Garden of Tranquillity
Skill/Other Requirements:
66 Magic
62 Cooking
62 Fishing
45 Smithing
42 Firemaking
40 Crafting
23 Runecrafting
Ability to defeat a level 170 Sea Troll Queen.
Must have at least 101 Quest Points
Quest Rewards:
10k Prayer Exp, 15k Magic Exp, 10k Fishing Exp, 25k coins, and access to the Piscatoris Fishing Colony.Description:
In Jungle Potion, the Shaman Trufitus communed with the gods to determine the fate of his people. Now Timfraku, the Chief of Tai Bwo Wannai, wishes to see his people and family return to the abandoned village. Help a depressed fisherman, encourage a raging hunter and satiate an eccentric priest in this extreme test of aptitude and patience!
Quest Requirements
Jungle Potion
Skill/Other Requirements:
5 Fishing
15 Agility
30 Cooking
High level Agility and Herblore is a distinct advantage
Must be able to defeat level 53 Jogres.
Quest Rewards:
2K Coins, 5K Cooking XP, 5K Fishing XP, 2.5K Attack XP, Rune spear(kp), access to the village shops, ability to pray at the tribal statue, ability to properly fish and cook Raw karambwan, ability to properly make Marinated bones, and the ability to fight The Shaikahan.Description:
Missing: small black cat, answers to the name of Bob.
Last seen on the 19th of Bennath. Please contact Unferth in Burthorpe.
Quest Requirements
Gertrudes Cat
Icthlarin's Little Helper
Skill/Other Requirements:
A kitten or a cat
Quest Rewards:
A Present (when opened you receive a Mouse toy and two Antique lamps, each giving 2.5 K XP to a chosen skill of 30 or higher).Description:
Experienced adventurers will be familiar with the Fremennik rite of passage, and the difficulties it presents. It's little wonder, then, that Fremennik children are always on the lookout for an easier path to adulthood, and Erjolf is no exception.
Join him in his quest for a trophy, unravel the puzzling story of a curious corpse, and discover dark secrets of one of the most fearsome races to ever walk Gielinor.
Quest Requirements
None
Skill/Other Requirements:
6 Firemaking
8 Mining
10 Magic
10 Woodcutting
20 Crafting would be an advantage.
Quest Rewards:
1K Magic XP, 800 Mining XP, 800 Woodcutting XP, 500 Firemaking XP, and an Antique lamp granting you 200 XP in the skill of your choice.Description:
Deep beneath the earth, Juna the Serpent has guarded the Tears of Guthix for three thousand years.
If adventurers can relieve her boredom with an entertaining story, she will let them into the cave to collect the tears. But first she has a short task for them to do.
Quest Requirements
None
Skill/Other Requirements:
49 Firemaking
20 Crafting
20 Mining
49 Smithing recommended to make Bullseye lanterns.
44 Quest Points
Quest Rewards:
1000 Crafting experience and access to the Tears of Guthix cave.Description:
You are sent on a mission to explore a deep Temple and retrieve the Staff of Armadyl. Will you choose to hold your allegiance to Lucien, or will you decide instead to side with Armadyl and vanquish your former employer? The choice is up to you in the Temple of Ikov.
Quest Requirements
None
Skill/Other Requirements:
40 Ranged
42 Thieving
Quest Rewards:
10.5K Ranged XP, 8K Fletching XP, Boots of lightness, the ability to train in the Temple of Ikov, and Varrock Museum kudos update.Description:
Ali the Wise points you into the direction of his friend, Dr. Nabanik. He has a quest for you, that involve the Mahjarrat. Do you think you are up to the task of trying to restore a mysterious temple underneath the Digsite?
Quest Requirements
Curse of Arrav, The
Desert Treasure
Devious Minds
Skill/Other Requirements:
50 Prayer
125 Kudos with the Varrock Museum
Ability to kill a level 177 monster
Quest Rewards:
One 23K XP lamp, two 20K Combat XP lamps, 10K Prayer XP, Access to Senntisten Temple's altar, Access to ancient curses.Description:
Where are the remaining pest-goo-filled puzzle boxes from the Black Knights' plot to weaken Falador? Who was the mysterious figure responsible for the death of Commodore Matthias? Is the Valluta real or just an old Voids' tale? Infiltrating yet another Black Knight stronghold will set you on the path to answers, but the truth isn't as black and white as you might think. And remember: if you stare into the Void too long, the Void stares back...
Quest Requirements
A Void Dance
Skill/Other Requirements:
80 Magic
78 Attack
78 Strength
71 Firemaking
70 Construction
70 Crafting
70 Smithing
55 Summoning
10 Defence
Must have completed the Conquest tutorial.
A combat level of 100 or higher is recommended.
Ability to use Protect from Magic (level 37 Prayer)
Ability to use Protect from Melee (level 43 Prayer)
Quest Rewards:
2 books of Equilibrium granting 50k experience each in any combat skill over 75, Korasi's sword, elite Void Knight Torso (100 Void Knight Commendation points required to obtain, if lost), ability to upgrade Void Knight armour, and 20,000 XP in various skills.Description:
Rumors have been coming back from Miscellania that all is not well, it is said that the king has been turned into a monster! An exceptional hero is required to investigate. Experience in ruling kingdoms, wooing royalty and negotiating peace would be an advantage. Apply within.
Quest Requirements
Fremennik Trials, The
Heroes' Quest
Skill/Other Requirements:
35 Herblore recommended
45 Woodcutting recommended
Quest Rewards:
Ability to manage Miscellania.Description:
One of the various creatures inhabiting the Karamja volcano has dug a series of tunnels underneath the TzHaar city. Some of them have already collapsed and the TzHaar fear that their home will end up in ruin. They may be a proud race, but they need your help. Are you up for the task of maneuvering your way through TzHaar society - and all the quirks that come with it - and stabilizing the tunnels in order to save the city?
Quest Requirements
None
Skill/Other Requirements:
40 Attack
41 Mining
43 Crafting
45 Strength
50 Construction
Must be able to defeat level 47 monsters using Ranged and Mage attacks
Must be able to defeat a level 100 monster
Quest Rewards:
5k Attack XP, 5k Strength XP, 10k Crafting XP, 15k Mining XP, 20k Construction XP, and access to a new TzHaar mining areaDescription:
South of Al Kharid a new desert pass has opened up, leading to the dangers of the Kharid desert.
Don your desert garb and make sure your waterskin is full before heading off into the trackless dunes in search of desert adventure.
Quest Requirements
None
Skill/Other Requirements:
10 Fletching
20 Smithing
The ability to defeat a Captain (level 47)
Quest Rewards:
4350 XP in two skills (Agility, Fletching, Thieving, or Smithing), ability to making throwing darts, and a Wrought iron key to access the Desert Mining Camp's mithril and adamantite rocks.Description:
The construction of a mysterious tower is almost complete, but the builders working on it have gone on strike. Losing patience, the alchemists that hired them are looking for anybody to help them. When the world of magic and the world of logic combine you can expect dangerous results, but a true adventurer would cherish such things... wouldn't they?
Quest Requirements
None
Skill/Other Requirements:
10 Construction
Quest Rewards:
1000 Construction XP, 500 Crafting XP, 500 Thieving XP, and access to Creature Creation!Description:
The tree gnomes are in trouble. General Khazard's forces are hunting them to extinction. Find your way through the hedge maze to the gnomes' secret treetop village. Then help the gnomes fight Khazard and retrieve the orbs of protection.
Quest Requirements
None
Skill/Other Requirements:
Must defeat a level 112 Warlord.
Quest Rewards:
11450 Attack XP, a Gnome amulet, and the ability to use the Spirit Trees.Description:
Lord Handelmort of Ardougne is a collector of exotic artifacts. A recent addition to his private collection is a strange-looking totem from Karamja. The Rantuki tribe are not happy about the recent disappearance of their totem.
Quest Requirements
None
Skill/Other Requirements:
21 Thieving
Quest Rewards:
1775 Thieving XP, and 5 Swordfish.Description:
Ug loves Aga, but Aga is together with Arrg. Since Arrg is a lot stronger than Ug, Ug can't follow the regular mating ritual, which involves ripping the opponent into pieces. Will you be able to find out what will impress the troll female more than a display of violence? Will you survive the journey to help a lonely troll find love?
Quest Requirements
Death Plateau
Troll Stronghold
Skill/Other Requirements:
28 Agility
Must be able to defeat a level 171 Troll.
Quest Rewards:
8K Agility XP, 4K Strength XP, 4 Uncut emeralds, 2 Uncut rubies, and an Uncut diamond.Description:
The Imperial Guard raid was a failure, and Dunstan's son has been captured by the trolls! Journey through Trollheim to the Troll Stronghold, and rescue him!
Quest Requirements
Death Plateau
Skill/Other Requirements:
15 Agility
Good Thieving would be an advantage
Must be able to beat a level 113 Troll.
Quest Rewards:
2 Mysterious lamp (both granting 10,000 xp in a skill level over 30), access to Trollheim and the Troll Stronghold, and the ability to trade Eadgar on Trollheim Logs for a Stew.Description:
The Underground Pass, sealed for thousands of years, has now been reopened to reveal a complex labyrinth of tunnels and chasms. You must find a way through, and get one step closer to the evil King Tyras. But the road is long and it could be lonely. When fatigue starts to take it's toll, mental strength is what you'll need...
The Underground Pass is the third part of our ongoing Members' Quest.
Quest Requirements
Biohazard
Skill/Other Requirements:
25 Ranged
Good Thieving and Agility is an advantage
Must beat three level 91 demons
Quest Rewards:
3K Agility XP, 3K AttackXP, Iban's staff, access to the Underground Pass, and the ability to use the Iban Blast spell.Description:
A dangerous exiled criminal called Solus has returned once more to threaten the civilized lands of RuneScape. The White Knights responsible for dealing with this threat don't seem capable of meeting the challenge... perhaps some adventurer can succeed where they have failed?
Use all of your tracking skills, and a little Temple Knight technology, to track him down and bring this criminal to justice once and for all!
Quest Requirements
Recruitment Drive
Priest in Peril
Lost Tribe, The
Skill/Other Requirements:
Must be able to defeat level 33 Black knights
33 Quest Points.
Quest Rewards:
5K Slayer XP and access to the White Knight Armoury.Description:
The Wizards of the Yanille Watchtower have been reporting increased ogre sightings recently. Use a wide variety of your skills to help the wizards recover their stolen power crystals and stop the advance of the ogre hordes!
Quest Requirements
None
Skill/Other Requirements:
14 Herblore
14 Magic
15 Thieving
25 Agility
40 Mining
Must be able defeat level 68 monsters.
Quest Rewards:
5K Coins, 15250 Magic XP, ability to use Watchtower teleport spell (level 58 Magic).Description:
Investigate the death of elven leaders of old. Search for the elf King Baxtorian's tomb and discover the mysterious hidden treasure of the waterfall.
Quest Requirements
None
Skill/Other Requirements:
Must be able to take damage from level 28 Hobgoblins, level 52 Shadow spiders, level 84 Moss giants (unarmed with no armor), level 85 Fire giants, and various skeletons.
Quest Rewards:
13750 Attack XP, 13750 Strength XP, 2 Diamonds, 2 Gold bar, 40 Mithril seeds (allowing you to grow flowers), and access to the Waterfall Dungeon.Description:
A traveling trader has been stranded south of Varrock after his cart was attacked by local outlaws. He needs the help of a hero to recover his lost documents, but that's not all... The Varrock Palace Secret Guard (VPSG) are on the trail of treacherous dealings with the Monks of Zamorak. Will you be able to help the VPSG and uncover what lies below?
Quest Requirements
Rune Mysteries
Skill/Other Requirements:
35 Runecrafting
42 Mining is recommenced
21 Agility is recommended
Ability to defeat level 47 King Roald and 5 level 32 Outlaws
Quest Rewards:
8K Runecrafting XP, 2K Defence XP, the Beacon ring, and Knowledge of Chaos Shortcut.Description:
A power grows in the north, and an efficient spy network reports all that transpires to its master. The long, dark fear buried in the back of everyone's mind is starting to grow. That which was once overlooked has now become hard to ignore.
For what nefarious purpose are there spies in Draynor? Exactly what is Movario looking for in the Lumbridge Swamp caves? What of the ancient power of the Mahjarrat and the dragonkin? Has something been missed? The ancient powers of the gods - where did it come from, and what would happen if a mortal could tap its power?
Any interested parties should contact Radimus Erkle for what may prove to be the most challenging experience of their entire career.
Quest Requirements
Mourning's Ends Part II (The Temple Of Light)
Dream Mentor
Hand in the Sand
King's Ransom
Legends' Quest
Path of Glouphrie, The
Recipe for Disaster
Summer's End
Swan Song
Defender of Varrock
Skill/Other Requirements:
23 Summoning
55 Hunter
60 Thieving
65 Defence
65 Farming
65 Herblore
75 Magic
Be eligible for entry to the Warriors' Guild
Have defeated Bork in the Chaos Tunnels
270 Quest Points
Quest Rewards:
4x100k XP in any skills over level 65, 5K coins, Dragon metal fragment, and the ability to loot Movario's base.Description:
A young boy who lives in Taverley has kicked his ball into the garden of a scary old lady. He asks you to get it back for him. This proves more difficult than it first sounds.
Quest Requirements
None
Skill/Other Requirements:
Must be able to defeat a mystery level 53 monster.
Quest Rewards:
6325 Constitution XP.Description:
The Plague City series of quest continues with Within the Light. You will find yourself adventuring back to the Temple of Light where a strange new force is present. Can you figure out where this strange power is emanating from?
Quest Requirements
Mourning's Ends Part II (The Temple Of Light)
Skill/Other Requirements:
69 Agility
70 Fletching
75 Woodcutting
75 Ranged
Quest Rewards:
35k Agility XP, 20k Woodcutting XP, 20k Fletching XP, 20k Ranged XP.Description:
The venerable druid Pikkupstix is in a bind. He needs someone to help him with a little problem. Well, a large, angry, destructive problem, to be exact! Summon your courage and prepare to learn the deeper mysteries of nature, such as what druids keep in their basements, and how large a rabbit can get before it becomes a little too big...
Quest Requirements
None
Skill/Other Requirements:
None
Quest Rewards:
Access to the Summoning Skill, 276 Summoning XP, 275 Gold charms, over 70 new creatures, a new maximum Combat level of 138 for members, many new Summoning NPCs and items, and a Summoning skillcape for the very best.Description:
Run for your lives...the Zombie Ogres are here for your flesh! An Ogre ceremonial dance area, used to communicate with ancient Ogrish ancestors, has been overrun with diseased undead ogres.
How could something like this have happened? And what sort of rewards could an enterprising adventurer gain from exploring the tombs of such a place? Adventurers with a good ranged level will be at an advantage.
Quest Requirements
Jungle Potion
Big Chompy Bird Hunting
Skill/Other Requirements:
8 Herblore
30 Ranged
4 Smithing
20 Strength
30 Fletching
Must be able to defeat a level 111 enemy
Quest Rewards:
Ability to make Brutal Arrows and Cure disease potions, 2K Ranged, Fletching XP, and 2K Herblore XP. Sell the Black prism to Zavistic Rarve for 2K gp, or 5K gp for selling it to Yanni Salika. Uglug Nar will buy the Relicym's balm(4) from the quest for 1K gp.Displaying 121 to 153 (of 153 products) Result Pages: [<< Prev] 1 2 3
